C’est à l’occasion du déploiement de sa mise à jour du 15 mars que le studio Sector 3 a rendu accessible le circuit de Zhuhai, annoncé il y a déjà quelque temps.  Ce dernier est disponible dans le store pour 3,98€.

 

 

Cette mise à jour ne contient bien entendu pas qu’un nouveau circuit, mais également un ensemble de changements repris dans le « change logs » ci-dessous:

Changelog 15 mars 2018:

Game:

  • Added support for Thrustmaster TS PC Racer in “Advanced Mode”
  • Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
  • Game now properly clears the digits shown on the display of Fanatec rims upon closing.
  • Turned off Fanatec’s built-in auto-centering of the wheel.
  • Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
  • Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
  • Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
  • Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
  • Fixed a case where “DRS Activated” HUD message could remain stuck on screen when manually shutting DRS off.
  • Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
  • Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
  • AI – Improved fuel calculations for pitstop decisions
  • AI – Improved tyre wear calculations for pit decisions
  • AI – Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
  • AI – Further improvements to their behavior when cars are on different lines.
  • AI – Improved pitlane entering behavior on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
  • AI – Various DRS and Push to Pass logic improvements
  • AI – Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
  • AI – Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
  • AI – Fixed so refueling is always allowed in practice/qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
  • AI – Allowed AI to enter pitlane through any entrance if more than one exists (i.e. – VLN / 24H Nordschleife)
  • Reduced the dropping/bouncing that could occur when car is spawning on track
  • Triple Screen – Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
  • VR – Fixed a case where shadows would not render within a certain perimeter around the player.
  • VR – Fixed some window textures not showing transparency when they should
  • VR – Race ending phase no longer shows a moving TV camera
  • Massive update to French localization in both game and portal sides.

Sound, Physics & AI:

  • Audi V8 DTM ‘92 – Fixed an issue with the rate at which the tires were getting worn
  • BMW M1 Procar – Adjusted AI braking distances
  • Group 5 cars – Adjusted AI braking distances
  • GTO cars – Adjusted AI braking distances
  • Formula RaceRoom X-17 – Fixed engine that could easily overheat and take damage.
  • Formula RaceRoom 2 – Improved AI’s respect for opponents.
  • GTR 3 cars – Fixed engine temperature and damage from overheating. Reduced fuel usage.
  • Porsche 911 GT3 R – Adjusted placement of the hood camera in triple screen
  • WTCC 2013, 2014, 2015, 2016 & 2017 – Reduced fuel usage
  • Laguna Seca – Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
  • Lausitzring GP – Fixed AI that was always a bit slow on the newly added GP layout
  • Macau – Improved speed at which AI enters pitlane.
  • Road America – Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
  • Zandvoort – Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.